DIGAREC combines the activities of various interdisciplinary projects:
Differenzerfahrungen beim Spielen digitaler Spiele
Settled in the education sciences domain, this projects explores the player’s experience while playing digital games. It investigates on the perception of self, its integration in the virtual world and the influences of interfaces on the overall game experience.
Project lead: Prof. Dr. Petra Grell
General Game Playing
The project aims at designing a generalized software agent that is able to learn and play every given game. Especially the decision making techniques of the agents may be used in many fields, such as robotics, economics, and data mining. In cooperation with Stanford University.
Project lead: Prof. Dr. Torsten Schaub, Dr. Peter-Uwe Zettier
Medialität des Computerspiels
The project develops a theoretical framework for a new kind of computer game criticism, based on its underlying mediality, logic and structure. It especially investivates on the visualization as well as its performative structure.
Project lead: Prof. Dr. Dieter Mersch, Dr. Stephan Günzel, Michael Liebe
Prädiktoren und Auswirkungen des Konsums von Mediengewalt im Jugendalter:
Eine Längsschnittstudie mit experimenteller Intervention
Designed as a long-term study, this project provides a longitudinal analysis of the impact of intensive media violence consumption during adolescence. Within the experimentation framework the operating mediators and moderators are explored. It also aims at testing a possible intervention program.
Project lead: Prof. Dr. Barbara Krahé, Dr. Ingrid Möller
The DIGAREC Lectures are an interdisciplinary lecture series held at the University of Potsdam. The invited speakers range from local representatives of DIGAREC to international keynotes.
Logic and Structure of the Computer Game conference
The international conference held in November 2009 in Potsdam is the first to explicitly address the logic and structure of the medium of the computer game.
Wissenschaftsforum der Deutschen Gamestage/Quo Vadis
The academic panel within the German Game Days provides an interdisciplinary platform supporting the exchange between industry and science.
3rd international conference “The Philosophy of Computer Games”
The international and interdisciplinary conference series aims at the philosophical analysis of computer games. In 2008 it was hosted by the University of Potsdam/DIGAREC.
The publication series of DIGAREC is freely available online and may be also ordered as printed issue. It contributes regularly to game research.
This open web publication aims at providing a complete index of the international computer games research locations.
Museum and Collection
Computer Games Museum
The museum collects software, hardware and other cultural artifacts around digital games. Founded in 1997, it is the oldest of its kind.
Project lead: Andreas Lange
Computerspielsammlung (Computer Games Collection, CGC)
Hosted at the Institute for Arts and Media it aims at finding new ways of categorizing computer games. It holds the biggest software collection at a public german university.
Project lead: Michael Liebe