International Workshop: Screen-Images (Bildschirmbilder) July 6-7, 2017 in Brandenburg Center for Media Studies (ZeM), Potsdam (Germany)

International Workshop

Screen-Images (Bildschirmbilder) – In-Game Photography and Screenshots as Photographical Praxis

July 6-7, 2017 in Brandenburg Center for Media Studies (ZeM), Potsdam (Germany)

Venue

The workshop takes place at Brandenburg Center for Media Studies (ZeM):

ZeM – Brandenburgisches Zentrum für Medienwissenschaften

Friedrich-Ebert-Straße 4

14467 Potsdam

 

Program

 

Thursday, July 6, 2017

 

10:00 Winfried Gerling and Sebastian Möring: Welcome und Introduction of ZeM and DIGAREC

 

10:30 – 11:15 Stephan Günzel: From Screen to Screen – A Dislimitation of the Photographic Image

11:15 – 12:00 Birgit Schneider: Framing the frame – media mimicry from a historical perspective

 

12:00 – 13:30 Lunch break

 

13:30 – 14:15 Sebastian Möring: Artistic In-Game Photography and the Conditional Image of the Computer Game

14:15 – 15:00 Cindy Poremba: Constructing through Creating: In-Game Photography

 

15:00 – 15:30 Coffee break

 

15:30 – 16:15 Margarete Pratschke: The Materiality of Screenshots. Historical Screenshots as Photo-Objects and their Role within Visual Culture

16:15 – 17:00 Marco de Mutiis: Photo Modes – sketches for a post-photographic apparatus

 

Friday, July 7, 2017

 

10:30 – 11:15 Jan Distelmeyer: Using Depresentation. Observations on/by Desktop Movies

11:15 – 12:00 Winfried Gerling: The Schirmbild – The Long and Short History of Screenphotography

 

12:00-13:30 Lunch break

 

13:30 – 14:15 Matteo Bittanti: tba

14:15 – 15:00 Markus Rautzenberg: Ways of Vanishing. Ludic Mediality in Computer Games and Photography

 

15:00 – 15:30 Coffee break

 

15:30 Final Discussion/Outlook

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Vorlesung von Prof. Dr. Stephan Günzel am 27.6.2017 fällt aus

Leider entfällt die Vorlesung von

Prof. Dr. Stephan Günzel (BTK – Hochschule für Gestaltung) ”Das Bild des Computerspiels im Kunstunterricht” am 27.6.2017

im Rahmen unserer Ringvorlesung “Videospiele als didaktische Herausforderung“.

 

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