Conference

Introduction | Participants/Abstracts | Program | Location | Proceedings

Conference: Logic and Structure of the Computer Game.
Thursday, November 5, to Saturday, November 7, 2009, in Potsdam, Germany.

Program (PDF)

The conference hosted by the Digital Games Research Center of the University of Potsdam is the first to explicitly address the logic and structure of the medium of the computer game. It focusses on the specific potentials for mediation and on the unique form of mediation constituted by digital games.
The lectures are given by invited German scholars and are commented by international respondents in a dialogical structure. The conference topic corresponds with the goals of the research project „The Mediality of the Computer Game“, funded by the German Research Foundation.
The program of the conference is based on the inclusion of existent – yet scattered – approaches to develop a unique curriculum of game studies. In line with the concepts of „mediality“, „logic“, and „structure“ of the computer game, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spaciality, and rules are of special interest. In this respect, art and artistic practices provide useful insights into the borders of the technological dispositif of the computer game.

Registration at: info@digarec.org

© 2009 DIGAREC